Release Notes
History of release notes:
20 January 2019 Beta Update
- Feature issue fixed: Importing obj file with negative index values.
18 November 2018 Beta Update
- Feature implemented: Snap tools.
- Feature implemented: Rendering features that allow user to save rendered images to file formats.
- Feature implemented: Light source.
- Feature implemented: Camera.
- Feature implemented: Limit sub-division iterations via interface to be max 6 to avoid unattended long process time.
- Feature implemented: For render dialog, make an option to prepend 0's for naming files when rendering a sequence of still images.
- Feature implemented: Store scene grid properties in P3D file and remove it from the settings.ini file.
- Feature implemented: For rendering out to AVI files, make it optiononal to have frame number displayed.
- Feature implemented: Allow user to lock/unlock rotation of orthographic views.
- Feature implemented: Make an attach and detach feature for paths.
- Feature implemented: For path generation, make an option to allow start and end radius.
- Feature implemented: Make 'Snap To Surface' feature work when creating primitives, text, paths, cameras, light sources, ik solvers, metaballs, particles.
- Feature issue fixed: Scaling edges produce incorrect result.
- Feature issue fixed: Scale values are not being displayed when scaling edges.
- Feature issue fixed: Rotating edges produce incorrect result, some points are being rotated more than others.
- Feature issue fixed: Scaling issues with UV edit points, when scaling multiple times the UV points jumps.
- Feature issue fixed: Scaling issues with UV edit points, when scaling multiple times the UV points jumps.
- Feature issue fixed: Cannot pick path for camera follow path feature.
- Feature issue fixed: When rendering a sequence of frames as still images, the image files should be renamed according to frame rendered.
- Feature issue fixed: Percent key frame for follow path is not being stored in P3D.
- Feature issue fixed: Gizmo sometimes appears twice for a selected polygon.
- Feature issue fixed: Points behind viewport can be selected.
- Feature issue fixed: When activate cut-tool make sure no polygons are highlighted.
- Feature issue fixed: When moving path and object is following it it does not update.
- Feature issue fixed: When selecting objects using the scene node drop-down list make sure edit mesh mode will be deactivated.
- Feature issue fixed: Selected path points in deactivate segments moves when moving selcected path points in active path.
- Feature issue fixed: Path generation of geometry produces incorrect deformation and incorrect normals.
- Feature issue fixed: Make sure to enable vertical sync to prevent fan of graphics card to go crazy.
26 June 2018 Beta Update
- Feature implemented: Add a mirror button to the main toolbar that will mirror selected pbject and and flip the normals.
- Feature implemented: Orbiting viewport around selected bones for skin modifier.
- Feature implemented: Display amount of selected points for skin modifier.
- Feature implemented: When weighting points for skin modifier, make an option to display a yellow bounding box around selected points.
- Feature implemented: When selecting points and the selected points are fully weighted by another bone, it should indicate that to the user by draw selected point dark.
- Feature implemented: For skin modifier weighting, make it more obvious when selected points are weighted by another bone.
- Feature implemented: For skin modifier, in order to determine a direction for envelopes analyze geometry of bone.
- Feature implemented: For skin modifier, inner and outer envelopes should detect vertices for x, y and z envelope directions.
- Feature implemented: For skin modifier, allow user to change envelope inner/outer radius when bones have been rotated.
- Feature implemented: Improve geomery error check by attempt to merge unassigned vertices to points, if merged failed add them to new points.
- Feature implemented: Make a pivot option for geometric models: Pivot [Center, Bottom , Top, Left, Right, Front, Back].
- Feature issue fixed: Skin Modifier is not deforming vertices correctly when first bone is not placed in absolute zero position.
- Feature issue fixed: Skin modifier needs to store the rotations of the bones when added so they later can be reset to that rotation.
- Feature issue fixed: Rendering of selected weighed points can be very slow, needs to be optimized.
- Feature issue fixed: Bone weighting does not affect when typing rotation of bones manually in rotation edit boxes.
- Feature issue fixed: Bone weighting should move vertices not only rotate.
- Feature issue fixed: Attaching object/geometry when a node is a child of another node produces incorrect vertex positions.
- Feature issue fixed: Skin modifier deforms geometry incorrectly when bone has a parent that has not been added to the modifier or who's parent has multiple children.
- Feature issue fixed: Right click should not deactivate tools on mouse down but on mouse up and only deactivate tools if mouse has not been moved.
- Feature issue fixed: Viewport rotation in sub-object orbit mode is incorrect for scaled objects.
- Feature issue fixed: Scaled models is not working with frustrum culling.
- Feature issue fixed: Scaled models is not working with highlighting/selecting edges and polygons.
- Feature issue fixed: Rotating view when a modelling tool is activated makes it rotate gradually faster and faster.
- Feature issue fixed: Selected polygons overlap cut-loop lines.
27 April 2018 Beta Update
- Feature implemented: Paths for modelling and animation.
- Feature implemented: Keyframe animation system to animate position, rotation and scale of objects as well as parameters.
- Feature implemented: Inverse Kinematics for automatically calculate angles of a skeleton system.
- Feature implemented: Replicator for dynamically arranging repeating objects to quickly create anything from staircases to a field of grass.
- Feature implemented: Mirror feature for selected polygons and triangles.
- Feature implemented: Loop selection for polygons on double mouse click.
- Feature issue fixed: Expansion issue for nodes interface: Make sure when selecting a scene object that all parents are expanded.
- Feature issue fixed: When adding more than 20 children nodes to a parent node the application crashes.
- Feature issue fixed: When viewport is panned in selected/sub-object orbit view mode, a single right mouse click will move view to selected element even also when deactivate edit tools.
- Feature issue fixed: A cornor point tangent should be visible and selectable if a curve point is next to it and selected.
- Feature issue fixed: Extrusion pivot does not always appear in viewport.
- Feature issue fixed: Double click on silhouette edges should select all linked silhouette edges.
- Feature issue fixed: Orbiting selected points should also apply for paths.
- Feature issue fixed: Selected silhouette edges do not show extrusion pivot.
15 Dec 2017 Beta Update
- Feature implemented: New cut-tool privides user with two modes: Line and Loop. The new cut-tool supports snap and shows percentages and measures in viewport.
- Feature implemented: New edge loop selection tool. This algorithms follows the industry standard.
- Feature implemented: Merge nodes from an existing P3D file to current scene.
- Feature implemented: Highlight edges, triangles and polygons in viewport when mouse cursor hover over geometry.
- Feature implemented: The Object plugin allows user to import *.Obj files.
- Feature implemented: Plugin system supports user interface controls for displaying settings and options.
- Feature issue fixed: Orbit Sub-Object recalculates viewport rotation and position when nothing is selected.
- Feature issue fixed: Rotation of view for UV editor should be disabled.
- Feature issue fixed: Cannot select UV points in UV editor by using select rect when view is zoomed in.
- Feature issue fixed: Any attempt to rotate view in UV editor should allow user to pan the view instead.
- Feature issue fixed: When moving edges the point weight should have the same weight for entire selection.
- Feature issue fixed: Scaling a model or path will make pivot be misplaced in viewport.
- Feature issue fixed: Uniform scaling does not work for selected polygons or edges (it only works for selected points and in object mode).
- Feature issue fixed: Subdivision should generate UV points.
- Feature issue fixed: Disabled UI controls should display a greyed out hint box.
24 Aug 2017 Beta Update
- Feature implemented: Raycast supports select region
- Feature implemented: Make it clear for user that ray-cast is CPU intensive
- Feature implemented: Make it possible to create primitives with a single mouse button
- Feature issue fixed: Check for geometry error does not pick up all errors, unwanted extra triangle can appear without detecting it as error
- Feature issue fixed: Binding middle mouse button is awkward and is forced to do several of times to make it work
- Feature issue fixed: Binding key system allows multiple keys of same type to be bound
- Feature issue fixed: Shortcut for panning should be middle mouse button - not keys W, A, S, D
- Feature issue fixed: When front view is being rotated view name is not being changed to 'Orthograhics View'
- Feature issue fixed: Cut-tool sometimes creates a triangle with two corners in one point, geometry should automatically be checked to fix this issue
- Feature issue fixed: User is forced to install Microsoft Visual C++ 2017 Redistributable, that should not be the case
19 Jul 2017 Beta Update
- Feature implemented: Create shortcuts to select viewports using crtl+1, ctrl+2 ctrl+3 ctrl+4
- Feature implemented: Create shortcuts to change selected viewport (perspective, left, right...etc) using shift+0... ctrl+9
- Feature implemented: Mirror two selected vertices
- Feature issue fixed: When dividing or cutting polygons sometimes object is being deselected on first mouse down and polygon is incorrect defined
- Feature issue fixed: When a material has been applied to an object and dropping a texture on a different object the textured material will have same color as previous material
- Feature issue fixed: Tab key should work as enter and tab
- Feature issue fixed: Tab key should cycle through UI controls and in reversed direction when pressed shift key
- Feature issue fixed: Terms & Conditions dialog appears on every startup it should not appear once user has accepted
- Feature issue fixed: Cut-tool only seem to divide polygon/edge and does not cut polygons
22 Jun 2017 Beta Update
- Feature implemented: Right mouse click allows view to be activated for zooming and panning
- Feature implemented: When rotating an orthographic view, rename it to 'orthographic'
- Feature implemented: Disable turn and divide tools when a select rect is defined
- Feature issue fixed: Rotating view in 'Subobject world' orbit mode when no edges are selected, the view disappears
- Feature issue fixed: Sometimes points cannot be selected when backface culling when they are expected to be selected
- Feature issue fixed: Some triangles in polygon are not selectable
- Feature issue fixed: When dividing an edge sometimes it is not being divided and another (often offscreen) edge is divided
- Feature issue fixed: When turning an edge sometimes it is not being turned and another (often offscreen) edge is turned
- Feature issue fixed: Selecting vertices inside a geometry also selects vertices behind the view
- Feature issue fixed: Turning edges produce incorrect normals
- Feature issue fixed: Divide edges produce incorrect normals
- Feature issue fixed: When loading new scene no options for saving current scene are being given
- Feature issue fixed: Deleting mutiple textures is not possible
23 Apr 2017 Beta Update
- Feature implemented: Copy and paste modifiers
- Feature implemented: Reorder modifiers
- Feature issue fixed: Extrude/chamfer handler in orthographic views not working
- Feature issue fixed: Cloning object more than ten times causes a crash
- Feature issue fixed: Interface for a dropped down combo box displays incorrect graphics
- Feature issue fixed: Saving paths and primitives in same scene causes loading issues
16 Apr 2017 Beta Release
- Feature implemented: Primitives (Plane, Box, Sphere, Cylinder, Cone, Torus)
- Feature implemented: Modifiers (Texture Map, UV Texture Edit, Bend, Bulge, Noise, Skew, Subdivision, Taper, Twist)
- Feature implemented: Polygon modelling tools (Point, Edge and Polygon Extrusion, Point Chamfer, Edge Divide, Polygon Cut, Point Break, Point Welding, Point Soft Selection)
- Feature implemented: Multiple Viewports
- Feature implemented: UV Editor & Material Editor
- Feature implemented: Selection tools
- Feature implemented: Transformation tools & modes
- Feature implemented: Delete selected object
- Feature implemented: Clone selected object
- Feature implemented: Orbit mode
- Feature implemented: Save/Load P3D files
- Feature implemented: Import images (BMP, JPG, PNG, GIF, TIFF, TGA)
- Feature implemented: Export objects (OBJ)
- Feature implemented: Reset scene
- Feature implemented: Support multi material
- Feature implemented: Node hierarchy (Child/Parent)
- Feature implemented: Shortcuts (Import/Export)
- Feature implemented: System settings file
- Feature implemented: Internal software update